DOTween(캐릭터 공격력 효과)

2020. 5. 25. 15:12
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class HudTextTest : MonoBehaviour
{
    public UIHudTextTest uiHudTextTest;
    public Transform pivotTrans;
 
    void Start()
    {
        this.uiHudTextTest.btn.onClick.AddListener(() =>
        {
            this.uiHudTextTest.ShowHud(this.pivotTrans.position, 5000);
        });
    }
}
 
cs

 

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class UIHudText : MonoBehaviour
{
    public Text text;
 
    public void Init(string strNum, Vector2 targetLocalPos)
    {
        this.text.text = strNum;
        this.transform.localPosition = targetLocalPos;
    }
}
 
cs

 

 

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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
 
public class UIHudTextTest : MonoBehaviour
{
    public Button btn;
    public GameObject uiHudTextPrefab;
 
    // targetPos : wordl position
    public void ShowHud(Vector3 targetPos, int num)
    {
        var strNum = string.Format("{0:#,0}", num); // 세자리수',' + {0:#,###}
        Debug.LogFormat("{0}", strNum);
 
        var hudTextGo = Instantiate<GameObject>(this.uiHudTextPrefab);
 
        hudTextGo.transform.SetParent(this.transform, false);
 
        var pos = Camera.main.WorldToScreenPoint(targetPos);
        var canvasPosX = pos.x - 1920 / 2;
        var canvasPosY = pos.y - 1080 / 2;
 
        // 초기 위치 설정
        var targetLocalPos = new Vector2(canvasPosX, canvasPosY);
        var uiHudText = hudTextGo.GetComponent<UIHudText>();
        uiHudText.Init(strNum, targetLocalPos);
 
        hudTextGo.transform.localScale = Vector3.zero;
 
        var targetPosY = hudTextGo.transform.localRotation.y + 100;
        hudTextGo.transform.DOScale(2f, 0.5f).OnComplete(() =>
        {
            hudTextGo.transform.DOScale(00.5f).OnComplete(() =>
            {
            });
        });
 
        hudTextGo.transform.DOLocalMoveY(targetPosY, 1f).SetEase(Ease.OutQuint).OnComplete(() =>
        {
            Debug.Log("Move complete");
            Object.Destroy(hudTextGo);
        });
    }
}
 
cs

 

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