Box Colider
2020. 5. 25. 11:34
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>>> 3D
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using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.UIElements;
public class Test : MonoBehaviour
{
public UITest uiTest;
public void Init()
{
}
void Start()
{
this.Init();
this.uiTest.Init();
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Debug.DrawRay(ray.origin, ray.direction * 1000f, Color.red, 1f);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 1000))
{
var target = hit.collider.gameObject.tag;
Debug.LogFormat("target: {0}", target);
if (target != null)
{
this.uiTest.ShowThumb();
}
else
{
this.uiTest.HideThumb();
}
}
}
}
}
|
cs |
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UITest : MonoBehaviour
{
public GameObject thumbGO;
public GameObject thumbEmptyGo;
public void Init()
{
this.HideThumb();
}
public void ShowThumb()
{
this.thumbGO.SetActive(true);
this.thumbEmptyGo.SetActive(false);
}
public void HideThumb()
{
this.thumbGO.SetActive(false);
this.thumbEmptyGo.SetActive(true);
}
}
|
cs |
>>> 2D
using Box Colider 2D
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using UnityEngine;
public class Test : MonoBehaviour
{
public Hero hero;
void Start()
{
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit2D hit2D = Physics2D.Raycast(ray.origin, ray.direction * 1000);
if (hit2D)
{
Debug.LogFormat("target: {0}", hit2D.point);
// this.hero.Move(hit2D.point);
}
}
}
}
|
cs |
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